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Computing at St Robert Bellarmine Primary School


September 2014 saw the launch of the new Computing Curriculum throughout Primary Schools in England.

Computing (formerly referred to as Information and Communication Technology) is concerned with how computers and computer systems work, and how they are designed and programmed. Pupils studying computing will gain an understanding of computational systems of all kinds, whether or not they include computers. Computational thinking provides insights into many areas of the curriculum, and influences work at the cutting edge of a wide range of disciplines (Naace 2014)


 At St Robert Bellarmine Primary School we have worked hard to ensure that Computing supports the learning of our children through three major aspects:

•   Computing as an individual subject
•    Using technology as a tool to support learning
•   Using technology as a tool to support teaching

We aim to keep abreast of developments in both technology and pedagogy in order to identify and address further challenges and excellence. This has meant that the school and its supporters have made, and continue to make, major investments in the provision of equipment and support to facilitate these aspects.  

The school has recently made investments in iPads and these are used to support teaching and learning in many different curriculum areas.

The new curriculum is aimed at helping prepare students to understand and change the world through logical thinking and creativity, making explicit links with maths, science and design technology. It is also hoped that the new curriculum will prepare young people for the future by getting them to understand how digital systems work, equipping pupils to create programs and systems with a range of media. More importantly, it ensures that young people become digitally literate, enabling them to use and express their ideas in a safe environment.


The new National Curriculum presents the subject as one lens through which pupils can understand the world. There is a focus on computational thinking and creativity, as well as opportunities for creative work in programming and digital media.

The introduction makes clear the three aspects of the computing curriculum: computer science (CS), information technology (IT) and digital literacy (DL).

 The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate– able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.

The Department for Education (DfE) recently set out the new objectives for the expectations in Computing at both Key Stage 1 and Key Stage 2. These can be seen in the attachment below.

DfE Computing Scheme of Work KS1 and KS2

Year 1 - Programming

Year 2 Programming - Scratch Junior

Year 3 Programming - Scratch Junior

Year 3 - Simulations

Year 5 - Scratch